Published in 3dsMax

Published in 3dsMax

Published in 3dsMax

March 30, 2023

March 30, 2023

March 30, 2023

(3ds Max) Camera Setup

(3ds Max) Camera Setup

(3ds Max) Camera Setup

How to Set Up and Render Cameras to create Panoramas for your Virtual Tour.

How to Set Up and Render Cameras to create Panoramas for your Virtual Tour.

How to Set Up and Render Cameras to create Panoramas for your Virtual Tour.

By following this tutorial you will learn how to Set up cameras in your 3D scene to be able to render our panoramas for uploading to your account.

Throughout this tutorial there will be links to more in depth explanations that you can learn about while you are uploading your own custom project.

Key Points

  • Organize your scene for ease of use

  • Place Export Cameras using our custom script

  • Create a Render Camera using our custom script

  • Configure render settings and render panoramas

Before you start - Download the ArchviewVR 3dsMax Script to make placing and setting up cameras faster.

Step 1 - Organise your Scene

Make sure you have your scene set up so that you are happy with the lighting and materials and it is rendering exactly how you want it to be viewed in your ArchviewVR virtual Tour.


It is easiest to take your ceiling geometry and add it to a separate layer so that you can turn it on and off. Making navigation and editing of your cameras faster while in Top view.


Once you are ready, move into Top view and run the ArchviewVR camera script.



Step 2 - Place Cameras

While in Top view, Click the Place Cameras button in the ArchviewVR script.

Then Click anywhere on your scenes floor to create your first camera. (This isn't necessarily your first camera in the tour, it can be changed later) These cameras will be placed on a new layer.

You will notice a Circle around your placed camera. This is the Distance marker and by default it is set to 2.0m. You can place cameras further apart or closer together if you want, but approximately 2.0m is a good rule of thumb to follow with internal scenes.

You can then place your next camera by clicking around the blue distance marker.


Once you have placed all of your cameras, you can move them around to make sure they are in the correct places and lined up however you want the user to move through the project scene.


Step 3 - Create Render Camera

Once you are happy with the location of your cameras, you can create the Render Camera.

The Render Camera is a camera that is animated along the timeline with each frame of the animation being the next placed cameras location from the previous step. This allows you to render a animated sequence on your timeline and be able to save out each cameras ad a separate animation frame.


To create the Render Camera, press the Select Placed Cameras button.

Then press the Create Render Camera Button.


Step 4 - Render Panoramas

Now that you have all of your cameras set up you can Render your panoramas.

Your scene will have the ExportCam's which get exported in the next tutorial and your Render Camera for rendering your panoramas.

Make sure that you have at least the basic settings below configured.

  1. Time Output - Active Time Segment

  2. Output Size - Image Aspect - 2.0

Any other setting you would like to change for your specific project, feel free to do so.


Feel free to use a low resolution, or Time/Pass limit to create quick AI De-Noised versions locally to test, or send with high quality settings to your favorite Render Farm.

Some recommended settings for Drafts:

  • 3000px X 1500px

  • Corona De-Noise enabled

  • 1 minute Time Limit per frame

  • Local Render


Some recommended settings for Finals:

  • 8000px X 4000px

  • Corona De-Noise enabled

  • 3 to 4% Noise Threshold

  • Garage Farm RenderFarm


The Final step is to Export your 3D Model - Learn how to here.

By following this tutorial you will learn how to Set up cameras in your 3D scene to be able to render our panoramas for uploading to your account.

Throughout this tutorial there will be links to more in depth explanations that you can learn about while you are uploading your own custom project.

Key Points

  • Organize your scene for ease of use

  • Place Export Cameras using our custom script

  • Create a Render Camera using our custom script

  • Configure render settings and render panoramas

Before you start - Download the ArchviewVR 3dsMax Script to make placing and setting up cameras faster.

Step 1 - Organise your Scene

Make sure you have your scene set up so that you are happy with the lighting and materials and it is rendering exactly how you want it to be viewed in your ArchviewVR virtual Tour.


It is easiest to take your ceiling geometry and add it to a separate layer so that you can turn it on and off. Making navigation and editing of your cameras faster while in Top view.


Once you are ready, move into Top view and run the ArchviewVR camera script.



Step 2 - Place Cameras

While in Top view, Click the Place Cameras button in the ArchviewVR script.

Then Click anywhere on your scenes floor to create your first camera. (This isn't necessarily your first camera in the tour, it can be changed later) These cameras will be placed on a new layer.

You will notice a Circle around your placed camera. This is the Distance marker and by default it is set to 2.0m. You can place cameras further apart or closer together if you want, but approximately 2.0m is a good rule of thumb to follow with internal scenes.

You can then place your next camera by clicking around the blue distance marker.


Once you have placed all of your cameras, you can move them around to make sure they are in the correct places and lined up however you want the user to move through the project scene.


Step 3 - Create Render Camera

Once you are happy with the location of your cameras, you can create the Render Camera.

The Render Camera is a camera that is animated along the timeline with each frame of the animation being the next placed cameras location from the previous step. This allows you to render a animated sequence on your timeline and be able to save out each cameras ad a separate animation frame.


To create the Render Camera, press the Select Placed Cameras button.

Then press the Create Render Camera Button.


Step 4 - Render Panoramas

Now that you have all of your cameras set up you can Render your panoramas.

Your scene will have the ExportCam's which get exported in the next tutorial and your Render Camera for rendering your panoramas.

Make sure that you have at least the basic settings below configured.

  1. Time Output - Active Time Segment

  2. Output Size - Image Aspect - 2.0

Any other setting you would like to change for your specific project, feel free to do so.


Feel free to use a low resolution, or Time/Pass limit to create quick AI De-Noised versions locally to test, or send with high quality settings to your favorite Render Farm.

Some recommended settings for Drafts:

  • 3000px X 1500px

  • Corona De-Noise enabled

  • 1 minute Time Limit per frame

  • Local Render


Some recommended settings for Finals:

  • 8000px X 4000px

  • Corona De-Noise enabled

  • 3 to 4% Noise Threshold

  • Garage Farm RenderFarm


The Final step is to Export your 3D Model - Learn how to here.

By following this tutorial you will learn how to Set up cameras in your 3D scene to be able to render our panoramas for uploading to your account.

Throughout this tutorial there will be links to more in depth explanations that you can learn about while you are uploading your own custom project.

Key Points

  • Organize your scene for ease of use

  • Place Export Cameras using our custom script

  • Create a Render Camera using our custom script

  • Configure render settings and render panoramas

Before you start - Download the ArchviewVR 3dsMax Script to make placing and setting up cameras faster.

Step 1 - Organise your Scene

Make sure you have your scene set up so that you are happy with the lighting and materials and it is rendering exactly how you want it to be viewed in your ArchviewVR virtual Tour.


It is easiest to take your ceiling geometry and add it to a separate layer so that you can turn it on and off. Making navigation and editing of your cameras faster while in Top view.


Once you are ready, move into Top view and run the ArchviewVR camera script.



Step 2 - Place Cameras

While in Top view, Click the Place Cameras button in the ArchviewVR script.

Then Click anywhere on your scenes floor to create your first camera. (This isn't necessarily your first camera in the tour, it can be changed later) These cameras will be placed on a new layer.

You will notice a Circle around your placed camera. This is the Distance marker and by default it is set to 2.0m. You can place cameras further apart or closer together if you want, but approximately 2.0m is a good rule of thumb to follow with internal scenes.

You can then place your next camera by clicking around the blue distance marker.


Once you have placed all of your cameras, you can move them around to make sure they are in the correct places and lined up however you want the user to move through the project scene.


Step 3 - Create Render Camera

Once you are happy with the location of your cameras, you can create the Render Camera.

The Render Camera is a camera that is animated along the timeline with each frame of the animation being the next placed cameras location from the previous step. This allows you to render a animated sequence on your timeline and be able to save out each cameras ad a separate animation frame.


To create the Render Camera, press the Select Placed Cameras button.

Then press the Create Render Camera Button.


Step 4 - Render Panoramas

Now that you have all of your cameras set up you can Render your panoramas.

Your scene will have the ExportCam's which get exported in the next tutorial and your Render Camera for rendering your panoramas.

Make sure that you have at least the basic settings below configured.

  1. Time Output - Active Time Segment

  2. Output Size - Image Aspect - 2.0

Any other setting you would like to change for your specific project, feel free to do so.


Feel free to use a low resolution, or Time/Pass limit to create quick AI De-Noised versions locally to test, or send with high quality settings to your favorite Render Farm.

Some recommended settings for Drafts:

  • 3000px X 1500px

  • Corona De-Noise enabled

  • 1 minute Time Limit per frame

  • Local Render


Some recommended settings for Finals:

  • 8000px X 4000px

  • Corona De-Noise enabled

  • 3 to 4% Noise Threshold

  • Garage Farm RenderFarm


The Final step is to Export your 3D Model - Learn how to here.